Details concerning the many planes of the Vosher universe!

Description
A complex realm of corrupted instability.

“A great mistake that will eternally linger.”
It resembles the normal Vosher land, but a fragmented and broken version. 

Everything oozes a red-and-black hue. It is a chaotic mess of earsplitting noise and vile tension. Most of this dimension is set into a biome called “The Recollection”, which is nothing at all what you think of when you think, “recollection”. Rather, it is a plane of incomprehensible black, glass-like shards moving from the speed of a snail to Mach speeds. These shards destroy everything in their path and sit above an eternal void of hopelessness. Falling into this void will usually lead to endless plunge into nothingness; a horrendous fate. 

If you manage to get on top of a flying blade, you might find Unonium ore; a very rare and special crystal that can be forged into various tools. In the heart of the dimension, a residual red gas whirls about. If an entity gets anywhere near it, the cyclone-like force instantly knocks them unconscious. 

Inside this whirlwind, however, lies a mystery untouched by any creature, living or dead. Scientists have a theory that another stabilization crystal is resting inside the gas…The Corruption Crystal. This crystal is a singularity of demise, and will constantly and slowly suck in the walkable land of this dimension into spaghetti-like strands, and spew them back out as flying glass shards. Stabilization of this crystal will stop the flinging and noise, and will also grant a piece of itself to the stabilization plate. 

No Vosherlings can abide in the Red dimension, aside from two. The Red Tuna is the “watchdog” of the main inhabitant and will put up a perilous fight to stop intruders. The other inhabitant is the Unnamed Faceless Figure, or as the Vosherlings call it, “Exitium”, or “Demise” in English. Exitium has adapted his own language, for he regards English as a slave to the world's systems, though he will use it to communicate with humans when confronted. His language is called “Desperato Sermone” (“Hopeless Language” in English) and looks like a bunch of hieroglyphs that vaguely relate to English letters. It is theorized that other Vosherlings might be captive in this epitome of doom, but their existence remains uncertain. 

Getting to the Red Dimension
If you feel you would want to risk this inferno, then it is recommended you do three things:
  1. Never get near the stabilization crystal; it will either envelope you or Exitium will find you. He worships the crystal like an all-powerful being.
  2. Be prepared to fight The Red Tuna, because it will find you as soon as it smells you.
  3. If you ever feel like you're being watched from afar…leave the dimension…or I’m coming for you.
How it was created
All back way before any stabilization, the photon sphere of the Space Stabilization Crystal created 5 powerful runic artifacts; together, powerful enough to open a portal to a synthetic reality. On the human day May 7th, 1990, an unnamed faceless being, who witnesses describe as looking similar to Vo, heard of these stories and set out to create a paradise free from the stabilization crystals' grasp. After years of trial and tribulation, he managed to collect all 5 runes. During his adventure, he met a creature of very wise blood. He gathered information on how to build such “synthetic reality”. He fit the rune, Ko, Mei, Chi, Fan, and Xyz, into a portal-frame of obsidianite, and ignited it with a realmstone. He also gathered secret data from the unnamed faceless being. The realmstone was a Vosnium disk with a maroon-red essence glowing from the center. Once the portal was ignited, the being peered in and saw a land of perfection. The grass was vibrant and lush, vines bloomed with berries, and the turquoise sea lapped up against the magenta-colored sand. Even the trees had a scent of lavender and honey that seeped into the world all were accustomed to. Everything suddenly seemed dull in the eyes of the being as he looked at the glory and happiness of the land. But, in the middle of his vision lay an imploding stabilization crystal. To his absolute horror, the crystal imploded, creating a stabilization crystal controlling corruption. Suddenly, it was violently sucking at all its surroundings. It sent powerful waves in and out of the synthetic paradise, spewing corruption at the bliss. It turned the entire dimension inverse colors; neon red and vile black. Even the one onlooker was sucked into his dimension and into the center of the stabilization crystal, where, for 4 months, corrupted and violated the land. 

The creature he had received “wisdom” from was, in fact, the unnamed faceless being, Himself was what deceived himself! One moment too late, the being realized that he was being used to create this dimension, because the “faceless” version of himself didn’t have the courage to.

Half of the being’s body was consumed and turned into black glass crystals, while the other half remained blood red. He became so bitter and felt so deceived that he resolved to be wicked to any entities he could leech onto. 

In a final act of retaliation for its creation, the stabilization crystal sent one last powerful wave, shattering the portal and sending its runes across the land right as the being escaped, and the crystal was covered in a cyclone. The one being remained, bitter and evil.
Exitium, ruler of red.

The final discovery in the land where this data was excavated was a scorched, oily scrap of parchment. It contained these ominous words:

“As the portal collapsed into a jagged throat of neon red and os0k9wq-SCORCHED black, [Exitium] leaned through [the] rift—a warped being of red shattered glass—and whispered a final, reality-[altering] truth (in hissing voice):
‘You suh a voyd; I see the blooprint. Do not ssseek the Redd, fur I [am] already the silenqsidce in your heartbeat. I have found ssixxth rune... and it is yuu–’”

Philosophers of Vosher today still wonder at what the being meant. What does it mean?

Biomes
  1. Recollections
  2. The Fragments
  3. Tainted Palms
  4. Eclipsed Overdrive
  5. 412
  6. U-U-I-T
  7. Centrifugal

Description
Thallasomundus is a dimension in the Vosher Universe consisting of an infinite ocean of extreme depths, with scattered islands, weird lifeforms, and things…. Better left undiscovered. This ocean that the dimension consists of has the exact same oceanic layers as Earth oceans, but it has one deeper depth- The Void. Pressure in this ocean is a thing, but it has significantly less impact than on Vosher Earth. The dimension is home to many new types of animals; 12 fish, 6 sharks/whales, 6 crustaceans, 5 jellyfish, 3 eels, and 6 others… but these are the only ones documented. Even though this dimension is a fisherman's paradise, most new species are found in deeper layers, so most people opt to build a form of watercraft- including submarines. Around this dimension on the islands are simple food and materials to keep you surviving, and the water here is a low enough salinity to be drinkable. In the very depths of this dimension is ‘Aquamarite’ ore that you can use to make unique armour sets and the ‘Aquamarite Runestone’, while the armor is not the best in the game, it gives you temporary water breathing to utilize in this dimension. The Aquamarite runestone can be infused into any sword, and has an ability to work 2x faster whilst in water. Around this dimension are multiple structures, including abandoned submarines, shipwrecks, ruins, and the “Thallasophobic Neighborhood”. Tons of useful items and ores are found in the thalassophobic neighborhood, but the only problem is that a gigantic eel-like entity resides here attacking anything that moves in the water… It is very very aggressive, and not recommended to be near. One last word of advice in the form of a quote- “Those aren’t mountains… those are waves”...

Entrances and Exits
Entrances to this dimension is for the first time, to swim all the way under the abyssal zone of the vosher main dimension ocean, and then after that you will have a realmstone to continuously enter the dimension. To exit, you must use your realmstone at a ‘exit portal’ shrine in the ruins, and you will return home

Vosher Character Classification
Because of the unique way of collecting vosher characters here (finding access to purchase the character), these characters do not have a normal classification system, rather a dimension specific classification system, that being made of 4 rarities- Water, Lake, Sea, and Oceanic.

Vosher Character List
Fishy Frances-70 NVR
Coco-Nico- 70 NVR
Driftwood Derrik- 70 NVR
Lantern Lem- 75 NVR
Sandy Sheldon-75 NVR
Crabby Carl-80 NVR
Turqomarine-85 NVR
Eli Eel-85 NVR
Aquamarite Relic Colin-90 NVR
Seaweed Sid-90N VR
Sand Dollar Simon-70 NVR
Subby Maritime-94 NVR
Maney-95 NVR
Colossus Squidson-96 NVR
The Igneous Serpent- 101 NVR
SECRET- Thallasophobic Tim 10 NVR

Method of Obtainment
Fishy Frances- Found swimming in the oceans upper half.
Coco-Nice- Occasionally found inside a coconut.
Driftwood Derrik- Sometimes found drifting on driftwood.
Lantern Lem- Found swimming in the bottom half.
Sandy Sheldon- Found floating around after the waves…
Crabby Carl- Occasionally found walking around blending in in a crabs shell
Turqomarine- Sometimes found when running aquamarite through a tumbler.
Eli Eel- Found after a mini fight with every eel type.
Aquamarite Relic Colin- Found VERY rarely (1%) when running Shiny rocks through a tumbler.
Seaweed Sid- Found occasionally in huge patches of seaweed when aquamarine dust is sprinkled.
Sand Dollar Simon Very rarely found when digging up sand.
Subby Maritime- Found after completing the submarine trials.
Maney- Found after a series of puzzles in the deepest depths of the ocean.
Colossus Squidson- Found after a boss fight with a huge, intelligent, being.
The Igneus Serpent- Found after collecting all other characters, and then a boss fight.

Description
The chromatic plane is a dimension in the Vosher universe consisting of a huge, 5,000m by 5,000m dome in a monochromatic void. This dome has the main part of the dimension, a vast, almost valley-like environment made of pure colors that you can interact with. The trees are a solid color, huge color errors poke out of the ground, mountains of red Pierce the skyline, and rivers of pure blue flow motionless throughout the land. Occasionally, there are pipes or cracks in the dimension that flow a mysterious, fluid-like substance called “Huemite”, a spectrum-colored fluid with many mysterious properties.  It contains every color in the observable universe, all jumbled up and flowing like paint. If you touch this fluid, it will start the takeover process. If the fluid gets on you, it fully overtakes that part of your body until you eat any kind of pure-colored fruit, which leaves many wanderers with glitchy-looking feet and lower legs. If this substance fully consumes you, it is already too late. There is wildlife in this dimension, animals and plants of pure color, soullessly left to wander the plane forever. However, some lifeforms are luckier and call this place home. These lifeforms have evolved into what residents of Vosher would call “Characters” that you can collect and use. This dimension is constantly shifting; you might see a cave, and then 2 hours later, that very cave no longer exists, and this is what makes this dimension so tricky. The vosher characters of this dimension do not easily go down, and many of them want you to do trials, fights, or puzzles to even get a chance at seeing them. In total, 15 have been discovered in this dimension, and one ‘ruler’ of this dimension– he shalln’t be interfered with, and is better left alone. Around this main plane, you can find 6 portals, which will send you to extension islands of one pure color, one for each color of the rainbow. With the huemite ore, you can make huemite armour, that is terrible, yet it makes you have bery good defense statistics in this dimension. Along with this, you can also make the huemite runestone, that when infused with any sword has many unique abilities. Every time its used, it either turns glowing red (deals +1dmg), glowing orange (Fire for 1sec), glowing yellow (+2dmg), glowing green (1sec poison), glowing blue (Slows down) or glowing purple (+1hp enemy hp)

Chromatic Plane Entrance
To enter this dimension, you must find a “Hex Realmstone” In thallasomudus, and then hold it next to the most yellow point in the main dimension, the most red point, and the most blue point. Then, you must find the chromatic portal buried deep in the carbon caves of the centerpiece.

Chromatic Plane Exit
To exit this dimension, at least, the normal way, you must wait until a “jingle” of sorts chimes in your ears, then you have a 2-minute margin to jump into the inky void, and you will wake up back in the main dimension. Other methods include: using a Vosher teleporter, using a fast travel brick, or dying in the dimension.

Vosher Character Classification
Because of the unique properties of the vosher characters in this dimension, it would be unfair to classify them amongst the normal ones; thus, a new classification system was created. This classification system is a realm-exclusive system with 5 rarities, those being;
Colorful, Gradient, Hueful, Shade, and Chromatic, with the rarities getting rarer and rarer as they go on and on. These characters have no rarity correlation to the main realm characters, but if you really, really, really wanted one, you could compare chromatic to the second rarest rarity, and if you really wanted a stretch, then you could classify it as an in-between to the 2nd rarest and rarest rarity.

Vosher Character List
Red Roger- 80 NVR
Orange Ophelia- 80 NVR
Yellow Yule- 80 NVR
Green Gretel- 80 NVR
Blue Bart- 80 NVR
Purple Polly- 80 NVR
Chromatic Dweller- 75 NVR
Prismmetro-85 NVR
ColWhemio- 90 NVR
Cooliohue- 90 NVR
Warmiohue- 90 NVR
Hue Makers- 95 NVR
Chromafizz -95 NVR
Trixie- 94 NVR
Spectrumatic-97 NVR
Gradient Graham-100 NVR
The Huematic Monarch-104 NVR

Method of Aquisition-THIS IS TO UNLOCK THE ABILITY TO CATCH/BUY THEM.
Red Roger- Found uncommonly in the red extension.
Orange Ophelia- Found uncommonly in the orange extension.
Yellow Yule- Found uncommonly in the yellow extension.
Green Gretel- Found uncommonly in the green extension.
Blue Bart- Found uncommonly in the blue extension
Purple Polly- Found uncommonly in the purple extension.
Chromatic Dweller- Found uncommonly anywhere in the dimension.
Pismmetro- Found in a fluctuating cave after a series of puzzles and parkour.
ColWhemio- Found after pressing a button in every extension of the dimension.
Cooliohue- Found very rarely by any green, blue, or purple surface in the dimension.
Warmiohue- Found very rarely by any red, orange, or yellow surface in the dimension
Hue Makers- Found in a false puddle of Huemite, then, huemite trials.
Chromafizz- Found in a hidden extension after a series of puzzles.
Trixie- Found after an intense bossfight in a purple cave.
Spectrumatic- Found after the “Color Spectrum” Boss fight in a hidden area…
Gradient Grahm- Found after the “Color Wheel” trials all throughout the dimension
The Huematic Monarch- Found after every character is collected, and then after the hue trials and bossfight are completed. This character has no natural luck variants.

Rarity Prices
Color- 5,000-7,500 shmiles (some naturally spawn)
Gradient- 10,000 shmiles (some naturally spawn)
Hueful-20,000 shmiles
Shade-40,000 shmiles
Chromatic-100,000 shmiles. (yes, very, very difficult to get for a reason).

“For Seven Minutes You are Free to Wander your Dreams… but on The Eighth, The Dream Begins to Wander You.”

Lucid Dream Land
A land of liminality, nostalgia, and dreamlike surreality. Lucid Dream Land is an iconic dimension of the Vosher Dimension, where one ascends from their consciousness and into the land of its dreams. It consists of six manifestations: nostalgic, liminal, surreal, dreamlike, horrifying, and [REDACTED], each of which shares the same general idea and its own dreamlike inhabitant. This dimension exists in a plane in the shape of a six-lobed hourglass, with each lobe hosting its manifestation. The Vosherlings that inhabit this dimension were direct dreams of the one who made this surreal area, with Sammie being the most powerful of them all and controlling the others like puppets. Sammie is described as looking like a black hooded figure, with a luxurious-looking black mask. The dimension, in general, looks like a land of very light blue-ish clouds, bright gates, and sweet smells, with a massive cloud staircase in the middle leading to a glowing archway into the hourglass-like complex. When one is in this dimension, they can only explore in seven-minute increments before Sammie closes them in. Every minute that passes, Sammie tolls the dreamer's bell and signifies the wanderer to leave… now. If the wanderer fails to do this, then the wanderer will lose consciousness and become one with the dreamland. Across these lobes of the dimension, there is an ore, dreamite. This is one of the most powerful infusion-style ores, with pastel hues fluctuating throughout its crystal-like structure. Most wanderers have reported an incomprehensibly large, quartz-colored stabilization crystal, with cracks emitting extremely bright yellow light throughout the crystal, right behind the base of the staircase. If one makes the grand mistake of touching the crystal, let's just say they won't wake up from this dream. Sammie, the ruler of this dimension, is super intelligent. Although he has harbored an immaculate hatred for the human race ever since he encountered the pioneers, he also wants to help humans live their lives outside his domain. If someone is to wander this dimension, they must follow these four rules if they want ever to wake up.
  1. Never try to interfere with the stabilization crystal, Sammie won’t do anything- But something much worse will.
  2. If you hear a cymbal slam instead of a bell toll every minute, LEAVE… NOW!
  3. Never accept the free items in this dimension; they are traps that will lead to one's immediate fate.
  4. Never take chances. If you feel like something is off, your safest and best bet is to leave. No questions asked, just leave.
Good luck and safe travels, wanderer.

History
Way back before the Red Dimension was conceived, a troublesome figure emerged and experimented with interdimensional travel whenever he could. This being did not have a name or a face, but was well known across the lands and feared for his great mischief. During one of his experiments in 1988, he arranged a square of six rocks carved with the runic symbols “Lim, Ter, Nos, Dre, Sur, and Res” and gilded with an unknown meteorite crystal, its surface flowing in a pastel pink hue. Once these rocks were arranged, and a piece of the stone was stuck onto his primal realmstone. The realmstone was a misty conglomeration of swirling pink, cloud-like gases, with a pair of black teardrop-shaped shapes embedded inside. The realmstone lit the rocky frame, but instead of a portal appearing, a huge golden harp appeared, and mysterious interdimensional gases that flew into the air above. It is said these gases fuse with any bed that has the mysterious rock fragments inside.
Later that night, after the nameless faceless being, though he failed, he smashed a rock onto his bed out of anger, and went to sleep still covered with the pink powder. As he was drifting into sleep, he heard a majestic harp sound, and then he slipped into this new dimension. He was mesmerized by its beauty; he thought it was a paradise of his greatest dreams. He found the six sections and dreamed of a guardian for each section to protect his paradise from any intruders or It, and then created dreamite to stabilize his paradise. After around four months of enjoyment, the being started noticing cracks of vibrant red light seeping near the entrance staircase, and tied this disgusting phenomenon to the giant crystal lingering at the entrance. In retaliation, he fired an unknown object into the crystal, creating the yellowish cracks observed today throughout the crystal. The unnamed faceless being, of course, thought nothing of it until something interesting happened. Slowly, his vision was taken up by the word ‘red’, and after a few hours, the damage was irreversible. All he could see was red, all he could hear was red, all he could think of was red, and so he listened and gave in to the thoughts. The crystal was speaking to him. It told him to create a new, perfect paradise and to let go of his love for his dreamland. The being listened thoughtfully, thinking of how great his new paradise would be, so in one final action, he cloned himself but with two black voids as eyes, and called the clone “Tall Man” to guard his dream world eternally, then left to conquer what he must- Red. The Tall Man is what rules this place; he is the sole tyrant.

Fun Fact: Every vosherling from this dimension was a creature from one of the team members nightmares!
“This was the end of humans on Vosher-0.”

Description
In the ever-silent land of the spatial abyss lay a complex of an interdimensional space station. The IVSS is a ginormous expanse of space station-like rooms, halls, and lookouts into the Vosher Solar System. Inside the IVSS, all life is dormant, leaving the explorer alone with their present and others' past. Unusually, the IVSS seems to be infinite, or significantly larger than what meets the eye. This effect is achieved by scientists who used to live there, who created warp portals to connect all the different space stations seamlessly, without geometry or Euclidean constraints. This structure is very ominous, and inside, a deep sense of something truly bad lingers with the traveller, as if everyone had suddenly vanished. Crates of goods, including otherworldly items and tools, are found throughout the station, which can be used for extensive travel survival, for that is what the scientist planned on anyway. Sometimes in these crates lay an anomalous item called “Everburn cores”. They are orbs of incomprehensibly hot plasma with a seemingly infinite source of energy, about the size of two clasped hands. This dimension also seems to have a strong connection to the Voxel Sun, with lookouts having a common pattern of being positioned right towards the plasma body. Throughout this dimensional space station, there are glass tubes circulating a mysterious, surreal-white like energy that emits a sound similar to a quiet scream- Constant and gnawing.

History
“You are now watching the 2001 United States interdimensional Travel attempt! Hopefully, today is the perfect day to send a living human to the fold point! After all, what's that [REDACTED] even doing out there? Maybe now you’ll realise—- how— t—e—rr—ible— this place is.”
In 2001, Earthlings somehow figured out how to travel to alien worlds, including Vosher. Human nature is to conquer and explore, so when a group of twenty powerful scientists was sent to Vosher-0, it was their destiny for destruction. The land was beautiful and nearly peaceful for colonisation of the stars, until the scientists found out the dark truth. The evils of this land wished nothing more for the humans to leave… now. Not even the friendly vosherlings wanted them there, and they started revolting and destroying all the human artifacts on their planet after the humans continued their mayhem and destruction. After the scientists realised how beyond comprehension these creatures were, they plotted to destroy the entire solar system by firing something at the ever-burning red supergiant Voxel star at the centre of the Vosher System using everburn core lasers. To implement their idea, they built a huge space station orbiting the planet, with portals connecting to other worlds throughout the universe, but there was a BIG issue. Because of their greed, they built only 19 sectors, so they, in response, left the most profound scientist, Dr Stauder, on the planet, where he was taken years later by COVID-29. In 2029, scientists realised how hopeless the planet was for human life after the COVID-19 pandemic, so they prepared to fire their laser. Unfortunately for them, a virus carrying Vosherling wanted one last bit of revenge and infiltrated their space station through a crack in a warp portal, spreading the virus to them, and ending their lives before any more havoc could be done. This was the end of humans on Vosher-0.
FUN FACT: This is the only vosher dimension without a single ‘portal’.
“Not all who wander are Lost”...however...you are lost because we're still writing this dimension!